![]() ![]() ![]() This is because the floating point used has only 7 digits. We need a native origin shifter feature to move everything keeping the camera at 0,0,0 when the player moves far than 999 units! (or 9999 in some cases). Tiling, loading and unloading scenes work really well (async), but. I'm trying to make a driving simulator with large routes (20km+), and this is almost impossible in Unity right now. I'm trying for years (!) to see if this works, but it is still hard, there is no solution for this problem. Hello guys, I posted this at the feedback website, if you have tried making a large world, you know how hard it is with Unity today:
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